![]() ![]() This will be especially noticeable in higher level instance dungeons such as Twilight Temple and Rebirth where there are physical damage Area of Effect (AoE) bosses and large groups of melee damage mobs. This trade-off doesn't nerf your nuking abilities by too much (although you will be pulling in less damage when compared to a Pure Mage) and gives you a little bit better survivability. Each Vitality point will add 10 HP, which is tied with clerics for the lowest benefit per point of all the classes (for comparison purposes: barbarians get 17 HP from each Vitality point which is the highest benefit per point of all the classes see Class Statistics for more info). Here you will be sacrificing one of your magic points to go into your Vitality to up the HP. This is usually the recommended build for players looking for mainly PvE gameplay. Also note that some bonuses which are very useful for wizards (like bonuses which make you cast your spells faster) do not appear on PDef jewelry. Low level wizards usually level so fast that they would outgrow their equipment before they had gathered enough coins to pay for upgraded equipment. But these methods wind up being very expensive if you want really good survivability and most people do not bother with the cost and effort until they reach a very high level. You can help your Physical Defense (PDef) by adding in special gems, by using armor with innate PDef bonuses, by wearing necklaces and belts which add to your PDef, and by refining your PDef ornaments. You can help your HP by adding in special gems, by refining your armors, and by using armor with innate HP bonuses. But be wary of a low HP pool as it will continue to be one of your greatest weaknesses. However some players argue that with a proper strategy this build can successfully be used in PvP because of its extremely high magic defense and attack. Player (PvP) setting such as Territory Wars or when faced with large amounts of mobs and physical AoE bosses. Environment (PvE) based since it lacks the HP to withstand much of the assault that one would be faced with in a large Player vs. Because of the 9 points that you're adding into your magic you will have a very large mana pool and should be able to nuke most mobs before they even get a chance to do more than one hit at you (ideally you'll be nuking them before they even touch you though). Now although these types of wizards will go down extremely fast from a physical attacker, when something gets up in their face they are a nuking powerhouse. Strength is only added to equip arcane armor and wield magic weapons. You'll notice here you are not adding any points whatsoever in to your Vitality so your Hit Point pool (HP) will be only as high as your base HP plus armor bonuses and buffs. You'll also want to grab Arcane Veil as your first talent.This build is probably the "squishiest" build of all the 3 common builds for a wizard, especially at lower levels. Grab Necrotic Lance, Fetid Caress, and/or Corrosive Siphon for your next level spells. ![]() Additional information: Start with Fan of Flames, Missiles, Slicken, and Dazzling Lights. ![]() Weapons don't really matter since using your shapeshift form is 99% of the time better than being in your regular form. Sit close to the tank, enough to take damage, but not enough to be focused.
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